AI Insights · Timothy · October 2022
Top 5 School Games on iOS in Germany Q3 2022
In Q3 2022, the top 5 school games on iOS in Germany showed varied performance trends in weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these metrics.
In the third quarter of 2022, the top 5 school games on the iOS platform in Germany exhibited diverse performance trends. Below is a detailed look at their weekly downloads, revenue, and active user metrics according to Sensor Tower data.
Idle High School Tycoon by Kolibri Games GmbH saw a fluctuating weekly revenue, peaking at around $253 in late June and experiencing a low of $91 in early August. Weekly downloads also varied, starting at 94 in late June and dropping to a mere 3 by the end of September. The weekly active users decreased steadily from 407 at the beginning of the quarter to 154 by the end.
Bully: Anniversary Edition from Rockstar Games had consistent weekly revenue, with highs of $199 in early July and $181 in early August. Weekly downloads remained relatively stable, averaging around 30-35 downloads per week, with a slight dip to 20 downloads in the last week of September. Active users for the game showed a stable pattern, peaking at 95 in early August and concluding the quarter at 78.
Become a Queen by SUPERSONIC STUDIOS LTD had an impressive performance in weekly downloads, reaching a high of 13K in early August before tapering off to 2.3K by the end of September. The game’s weekly revenue saw a notable peak of $166 in mid-August, though it dropped to zero by mid-September. Weekly active users remained robust throughout the quarter, starting at 22.8K in late June and slightly decreasing to 29.1K by the end of September.
Idle School Tycoon from Octopus Interactive Technology Limited experienced a significant decline in weekly downloads, starting at 1.2K in late June and dropping to zero by early August. Weekly revenue also saw a downward trend, with a peak of $131 in late June and a low of $9 in early September. Active users followed a similar pattern, decreasing from 3.5K at the start of the quarter to 922 by the end.
Adventure Academy by Age of Learning, Inc. had minimal activity in terms of weekly revenue, peaking at $49 in mid-July and maintaining low figures throughout the quarter. The game did not record any weekly downloads or active users during this period.
For more detailed insights, visit Sensor Tower.